<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g8j1g3cf:5xo0gcqm38ts" version="1">
	<created_date>Apr 27, 2010</created_date>
	<modified_date>Apr 27, 2010 1:02 PM</modified_date>
	<profile>
		<player_name>Richard Lewis</player_name>
		<name>Odnom's Dragon Tattoo</name>
		<age>5</age>
		<birthday>June 4</birthday>
		<eyes>Blue</eyes>
		<hair>None</hair>
		<skin>Rusty Brown</skin>
		<handedness>Ambidextrous</handedness>
		<height units="in">73</height>
		<weight units="lb">165.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Dragon</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>10</ST>
	<DX>13</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Ambidexterity</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<reference>B39</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Discriminitory Smell</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1">
					<name>Emotion Sense</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Profiling</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P47</reference>
				</modifier>
				<reference>B49</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">Tracking</name>
					<specialization compare="is anything"></specialization>
					<amount>4</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Extra Attack</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>25</points_per_level>
				<modifier version="1" enabled="no">
					<name>Multi-Strike</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Single Skill</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P49</reference>
					<notes>Brawling</notes>
				</modifier>
				<reference>B53</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fit</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<reference>B55</reference>
				<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bully</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Gluttony</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-2</base_points>
				<reference>B153</reference>
				<notes>Odnom Orazzib</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Monster)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>B155</reference>
				<notes>-3 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">intimidation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="race">
			<name>Man-Sized Western Dragon</name>
			<reference>Dgn146</reference>
			<advantage version="2">
				<name>Claws, Sharp (Feet)</name>
				<type>Physical</type>
				<melee_weapon>
					<damage>thr cut</damage>
					<usage>Kick</usage>
					<reach>C,1</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<reference>B42</reference>
			</advantage>
			<advantage version="2">
				<name>Claws, Sharp (Hands)</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<melee_weapon>
					<damage>thr-1 cut</damage>
					<usage>Slash</usage>
					<reach>C</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Boxing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B42</reference>
			</advantage>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Ablative</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier version="1">
					<name>Can't wear armor</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Flexible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hardened</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reflection</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Semi-Ablative</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<reference>B47</reference>
				<dr_bonus>
					<location>full_body_except_eyes</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
			</advantage>
			<advantage version="2">
				<name>Decreased Dexterity</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>-20</points_per_level>
				<reference>B15</reference>
				<attribute_bonus>
					<attribute>dx</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Health</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>10</points_per_level>
				<reference>B14</reference>
				<attribute_bonus>
					<attribute>ht</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Strength</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>10</points_per_level>
				<reference>B14</reference>
				<attribute_bonus>
					<attribute>st</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Innate Attack (Burn) 1d</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<ranged_weapon>
					<damage>1d burn (cone, 1yd)</damage>
					<usage>Breath</usage>
					<accuracy>3</accuracy>
					<range>10/1</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>2 FP</shots>
					<recoil>1</recoil>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<specialization>Breath</specialization>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<modifier version="1">
					<name>Cone, 1yd</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Costs Fatigue</name>
					<cost type="percentage">-5</cost>
					<levels>2</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Reduced Range &#215;1/10</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<reference>B61</reference>
			</advantage>
			<advantage version="2">
				<name>Reduced Air Move</name>
				<type>Physical</type>
				<levels>2</levels>
				<points_per_level>-2</points_per_level>
				<reference>B18</reference>
			</advantage>
			<advantage version="2">
				<name>Reduced Basic Move</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>-5</points_per_level>
				<reference>B17</reference>
				<attribute_bonus>
					<attribute>move</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Short Arms</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<modifier version="1" enabled="no">
					<name>One Arm</name>
					<cost type="multiplier">0.5</cost>
				</modifier>
				<reference>B53</reference>
			</advantage>
			<advantage version="2">
				<name>Striker, Crushing (Tail)</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<melee_weapon>
					<damage>thr:+1 cr</damage>
					<reach>C</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B88</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Teeth, Sharp</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<melee_weapon>
					<damage>thr-1 cut</damage>
					<usage>Bite</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B91</reference>
			</advantage>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Western Dragon</name>
				<reference>Dgn146</reference>
				<advantage version="2">
					<name>Bad Grip</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>B123</reference>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">no fine manipulators</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Flight</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Newtonian Space Flight</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Hover</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Controlled Gliding</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gliding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Lighter Than Air</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>30'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>10'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>5'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Small Wings</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight Only</name>
						<cost type="percentage">-75</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1">
						<name>Winged</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<reference>B56</reference>
				</advantage>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B59</reference>
					<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				</advantage>
				<advantage version="2">
					<name>Horizontal</name>
					<type>Physical, Exotic</type>
					<base_points>-10</base_points>
					<reference>B139</reference>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B15</reference>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Nictitating Membrane</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>1</points_per_level>
					<reference>B71</reference>
				</advantage>
				<advantage version="2">
					<name>Night Vision</name>
					<type>Physical</type>
					<levels>9</levels>
					<points_per_level>1</points_per_level>
					<reference>B71</reference>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Disease</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
				</advantage>
				<advantage version="2">
					<name>Temperature Tolerance</name>
					<type>Physical</type>
					<levels>6</levels>
					<points_per_level>1</points_per_level>
					<reference>B93</reference>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Age Control</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<reference>B95</reference>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<technique version="2" limit="0">
			<name>Biting Grapple</name>
			<difficulty>A</difficulty>
			<points>3</points>
			<reference>Dgn78</reference>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-3</modifier>
			</default>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
			</prereq_list>
		</technique>
		<skill version="2">
			<name>Brawling</name>
			<difficulty>DX/E</difficulty>
			<points>11</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<weapon_bonus>
				<name compare="is">Brawling</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">2</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
		</skill>
		<technique version="2" limit="2">
			<name>Death from Above</name>
			<difficulty>H</difficulty>
			<points>3</points>
			<reference>Dgn78</reference>
			<default>
				<type>Skill</type>
				<name>Flight</name>
				<modifier>-2</modifier>
			</default>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">Flight</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Flight</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</technique>
		<technique version="2">
			<name>Dual-Weapon Attack</name>
			<difficulty>H</difficulty>
			<points>5</points>
			<reference>B230, MA83</reference>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-4</modifier>
			</default>
			<categories>
				<category>Cinematic Techniques</category>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Flight</name>
			<difficulty>HT/A</difficulty>
			<points>2</points>
			<reference>B195</reference>
			<categories>
				<category>Athletic</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="starts with">flight</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>HT</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Tail Strike</name>
			<difficulty>A</difficulty>
			<points>4</points>
			<reference>Dgn78</reference>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-4</modifier>
			</default>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<advantage_prereq has="yes">
					<name compare="starts with">Striker</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</technique>
		<technique version="2" limit="0">
			<name>Tail Sweep</name>
			<difficulty>A</difficulty>
			<points>2</points>
			<reference>Dgn78</reference>
			<default>
				<type>Skill</type>
				<name>Tail Strike</name>
				<modifier>-2</modifier>
			</default>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">Tail Strike</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<advantage_prereq has="yes">
					<name compare="starts with">Striker</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</technique>
		<skill version="2">
			<name>Tracking</name>
			<difficulty>Per/A</difficulty>
			<points>4</points>
			<reference>B226</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Naturalist</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Wing Bash</name>
			<difficulty>A</difficulty>
			<points>2</points>
			<reference>Dgn78</reference>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-3</modifier>
			</default>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Flight</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</technique>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
